﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Foundation;

namespace RPGSoundmixer {
    public class CategorieCollection {
        private static CategorieCollection instance;

        public static CategorieCollection GetInstance() {
            if (instance == null) {
                instance = new CategorieCollection();
            }
            return instance; 
        }
        
        public Dictionary<char, EffektGroup> Categories { get; set; }
        public Dictionary<Guid, Effekt> EffektDictionary { get; set; }

        private CategorieCollection() {
            Categories = new Dictionary<char, EffektGroup>();
            EffektDictionary = new Dictionary<Guid, Effekt>(); 
        }
    }
}
